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Soma Union
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Game Mode: Nova Must Die

It's super exciting to see this getting closer and closer to the end. You got this!

RPG Maker MZ!

I haven't been playing with it 24/7 since launch day, but I've been casually using it throughout the week and my biggest takeaway is that MZ feels much more "complete" than MV ever did. It's cleaner, feel crisper and the backend potential feels so much approachable especially with the powerful VisuStella plugins that came out at launch. It's a really fun engine to mess around with. And most of the "MV jank" problems with the editor have been resolved, though it still has a bit of it here and there.

There's a lot of great QOL improvements, such as the Preview Move Route function and the ability to playtest specific events at specific points within the event, rather than having to play the entire thing out manually. This is GODSEND for cutscene-heavy games. Also, being able to mix frontview/sideview with turn-based/ATB also gives an awesome level of flexibility.

Maybe the one big downside is that file sizes are still an issue, which I thought wasn't the case at first because of how small the project file is on-disk, but then it throws 180MB worth of dll files into the project folder when you export to Windows. The tradeoff is that the HTML export is not only MUCH better than MV, but the files for that are also considerably smaller and I had no problems throwing an in-browser game onto itch.io. I can see that being a popular export option.

Overall though, it's been a very fun engine to play around with. I'd love to make some small things in it here and there.

Brave Hero Yuusha

author=Malandy
Was the School Scenes added later in development, or am I just not looking at the right spots in the Lets Plays in the Media tab?

Because while I can dig out my saves for seeing Ashlyn's all purple self... For TVTropes reasons...

It'd be faster just to reference the Lets Plays...


Nope, as far as I remember they were always there and included in the original game. Maybe that particular LP just cut them out.

Brave Hero Yuusha Review

Thank you so much for this great review! I've always considered this my first "big" project and it was the first game I did with all custom visuals, so it holds a special place in my heart. I'm glad you enjoyed it!

And oh dear, that npc that makes you level 30 must be a debug thing I left in when I was starting the remstered version's development. I had recently updated this version of game to fix something but I must have left that in by accident.

RPG Maker MZ!

author=kory_toombs
I just saw a slew of DLCs already being offered for the engine, so you can purchase the bundle when it comes out. It sort of concerns me because it almost seems like they cut content out of the engine and are selling it as extra. I'm not saying that for sure, but business practices with video games today seem to be pointing towards this trend. Beware before buying that you might be getting an incomplete product.

Enterbrain is the new EA?

I mean asset packs have been the emphasis for years now, and I believe MV launched with optional packs too. I don't know if you follow any of the RMW social media but they really, really push the asset packs so I'm guessing that's what the majority of their sales are from rather than the engines themselves.

What are some great longer Newer RPGmaker games?

Theia: The Crimson Eclipse was completed in 2019 and touts 40+ hours of gameplay.

I can't think of too many others in recent memory. Long epics have definitely fallen out of style in favor of shorter games in the indie scene, both because shorter games tend to take less time to develop and because many players don't have the same kind of time to play long games anymore.

Its done... go play it.

Awesome news! Congrats on finishing this seven year journey!

FUCK CAKE

real meringue network

Ok, so I just learned all about Chris Chan..... I know, I'm super late to the party.

It's an extraordinarily deep rabbithole if you read deep enough into it, but the whole thing is an ugly relic of the pre-social media internet. The entire CWC saga and the "cringe culture" surrounding it was considered a completely normal thing to happen online at the time, which really illustrates how different the internet was way back then and how lawless it was because no one with any real-world influence was online at the time to keep these kinds of things in check.

When you look back on it now, seeing what happened to Chris is just sad, depressing, and infuriating. And it likely would have never happened today without major pushback now that the internet is much more regulated.

I am moving again, so no internet for the next week or so. Please don't kill the site or each other while I'm gone. I leave the cat in charge. Take care~<3

Best of luck! I can't make any promises though.